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Software of the Month Club 1998 July
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Software of the Month Club 1998 July.iso
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pc
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GAMES
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3Dfx
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RRUMBLE
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DATA
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LEVEL2.DLG
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Text File
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1998-01-30
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9KB
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373 lines
***************************************************************************
* PRESIDENT REPRESENTATIVE *
***************************************************************************
:R_00
SWITCH
IF REPRESENTATIVE_WELCOME = 0 THEN R_01 ELSE R_04
:R_01
SWITCH
IF REPRESENTATIVE_CONGRATULATIONS = 1 THEN R_020
IF REPRESENTATIVE_CONGRATULATIONS = 2 THEN R_021
GOTO R_03
:R_020
TALKER
>>R_04
Congratulations, Mr. Hopper.
None of your robos were
destroyed... But this mission
was just a warm-up, so don't
get too excited.
:R_021
TALKER
>>R_04
Congratulations, Mr. Hopper.
Only one of your robos was
destroyed... But this mission
was just a warm-up, so don't
get too excited.
:R_03
TALKER
>>R_04
I'm hardly impressed. This was the easiest
mission and still you lost more than 1 of
your robos.... The president will be very
surprised when he reads my report.
:R_04
YOU
>>R_07
Brief me on the next mission.
>>play_level
Okay, I'm ready. Let's start the mission.
IF REPRESENTATIVE_CONGRATULATIONS <> 0 THEN >>R_06
I hope the new mission will be a little harder.
IF REPRESENTATIVE_CONGRATULATIONS = 0 THEN >>R_05
The last mission really wasn't that easy.
SETVARIABLE REPRESENTATIVE_WELCOME 1
:R_05
TALKER
>>R_04
That's still no excuse. If the
Aliens attack, will you ask them
to play nice and fair? I believe
your competitor has a different
opinion...
:R_06
TALKER
>>R_04
You can count on it. Obviously,
I cannot tell you what strategy
the enemy will use, but it will
be something much more advanced
than in the last mission.
:R_07
TALKER
>>R_08
So, your first real battle. This is
your base...
OPEN_LEVEL_PREVIEW
:R_08
TALKER
>>R_09
...and this is your competitor's
base. Both bases have the same
amount of armor and energy level.
ADVANCE_LEVEL_PREVIEW
:R_09
TALKER
>>R_10
The task is obvious: destroy the
enemy's base and annihilate his robos.
You don't have to keep your base intact
to win, as long as you have at least
one robo still standing at the end.
:R_10
TALKER
>>R_04
That's all.
CLOSE_LEVEL_PREVIEW
SETVARIABLE REPRESENTATIVE_BRIEFING_DONE 1
:A_00
SWITCH
IF ADVISOR_WELCOME = 1 THEN A_04 ELSE A_01
:A_01
TALKER
>>A_02
Let's see, you've destroyed |ENEMIES_KILLED enemy
robos, which is |ENEMIES_KILLED_PERCENT %.
The enemy managed to kill, hmmm... |OWN_KILLED of
your robot. In other words: |OWN_KILLED_PERCENT %.
:A_02
TALKER
>>A_03
Funny fact of the day: your robos fired their
weapons |OWN_SHOTS_TOTAL times...
:A_03
YOU
>>A_04
Thanks Xen. Please also add the total battle
time and unit efficiency to the next report.
I need as much data as possible.
:A_04
YOU
>>A_05
Have you ever met this RenΘe Hopper?
IF REPRESENTATIVE_BRIEFING_DONE = 0 THEN >>A_07
IF REPRESENTATIVE_BRIEFING_DONE = 1 THEN >>A_08
I want to buy hints for the new
mission.
SETVARIABLE ADVISOR_WELCOME 1
:A_05
TALKER
>>A_06
No, but I never was interested
in feminists. And as far as I remember,
neither were you... What, you got
an eye for her?
:A_06
YOU
>>A_04
Nah, just asking.
:A_07
TALKER
>>A_04
But you don't know what the mission
is about. Talk to the President's
representative first, all right?
:A_08
SWITCH
IF GOT_ADVICE = 0 THEN A_09 ELSE A_12
:A_09
TALKER
>>A_10
Okay. $50.000 this time, but I promise
it'll be worth it.
:A_10
YOU
>>A_11
Okay, deal.
>>A_04
That's a lot of money. I'll think
about it.
:A_11
SWITCH
SUBTRACT MONEY 50000
GOTO A_12
:A_12
TALKER
>>A_13
In my opinion your best strategy is
to use the terrain to your
advantage. There's a lot of water
or acid around, which no robo can cross.
I believe you and your competitor
will have about the same firepower,
so you simply have to be smarter.
:A_13
TALKER
>>A_14
Watch the narrow roads near the water
or acid. That's where you should ambush
the enemy. Also remember to hide behind
the buildings.
:A_14
TALKER
>>A_15
If you hold the central territory,
you'll be able to guard your own
base as well as finish off the enemy's
base step by step.
:A_15
TALKER
>>A_04
Oh yeah, and don't forget the bases have
three energy levels. They absorb your
shots, but at some point they can't retain
any more energy, so they blow up,
killing every enemy robo in sight...
So, if you see their current energy level is
high, retreat and keep shooting the base with
a single robo, which you don't mind sacrificing.
***************************************************************************
* SPY *
***************************************************************************
:S_00
YOU
IF GOT_SPY_ADVICE = 0 THEN >>S_01
Do you know my competitor's strategy
for the new mission?
IF GOT_SPY_ADVICE = 1 THEN >>S_04
Please repeat that info about my
competitor's strategy.
>>S_07
What units will the enemy use in
this new mission?
:S_01
TALKER
>>S_02
I do. The price is $100.000.
:S_02
YOU
>>S_03
That's big money, but okay.
>>S_00
I'll come back after I think it over.
:S_03
SWITCH
SUBTRACT GLOBAL_MONEY 100000
GOTO S_04
:S_04
TALKER
>>S_05
Listen carefully, as this is important.
Your enemy will use an aggressive
strategy. He won't care about his
own base, he'll just focus on
attacking yours. He won't even
care about your robos, he'll
just keep attacking your base.
:S_05
TALKER
>>S_06
And something else. Since you've been
smart enough to pay for my services, I'll
activate a little widget I put near
their base when I went snooping around there.
This will slightly increase the time
they need to build a robo.
:S_06
YOU
>>S_00
Hmm. I appreciate this, but next time
don't do anything without my clear
permission. Nothing personal.
SETVARIABLE GOT_SPY_ADVICE 1
:S_07
TALKER
>>S_00
I'm sorry, I don't know anything.
All I heard is that he'll use two
very old units without any special
powers. Since I know nothing for
sure, I don't want money for this
information.
:P_00
SWITCH
IF PROFESSOR_WELCOME = 1 THEN P_07 ELSE P_01
:P_01
TALKER
>>P_011
Welcome back, young man!
:P_011
SWITCH
IF PROFESSOR_INVENTED_WEAPON = 1 THEN P_02 ELSE P_03
:P_02
TALKER
>>P_03
I invented a Pulse Gun and I'm quite
proud of it. It uses electromagnetic
waves instead of bullets or rockets. The
advantage is that once the beam hits the
enemy robo, it doesn't stop. It goes
further, ad infinitum, and hits the
next enemy. Smart, huh?
:P_03
SWITCH
IF PROFESSOR_INVENTED_CHASSIS = 1 THEN P_04 ELSE P_05
:P_04
TALKER
>>P_05
The chassis you needed... I thought
you'd like something capable of flying
over the obstacles. Here comes the
Jet-Pack... I'm not that happy with
this unit, because it still can't fly
over the water or acid - the engine's
fire will get too close - but at least
it can pass the smaller obstacles like
pipes.
:P_05
SWITCH
IF PROFESSOR_INVENTED_OTHER = 1 THEN P_06 ELSE P_07
:P_06
TALKER
>>P_07
I have excellent news about the
gadget you wanted me to do... From
now on, my friend, your base can
slowly reduce its current energy
level if the enemy doesn't attack
it for 3 minutes. Just give the base
a little peace and it will start to
get rid of that unwanted energy.
:P_07
YOU
>>P_08
I need a new weapon...
>>P_08
I need a new chassis...
>>P_08
I need a new booster...
>>P_08
Surprise me, do your own research.
SETVARIABLE PROFESSOR_WELCOME 1
:P_08
TALKER
>>P_07
I'm sorry, boy, but I can't do
research at the moment.
***************************************************************************
* UTILITY ROBOT *
***************************************************************************
:U_00
SWITCH
GOTO menu
:end